![ff8 vit 0 status magic ff8 vit 0 status magic](https://vignette1.wikia.nocookie.net/finalfantasy/images/0/0e/Carbuncle-FFVIII.png)
#Ff8 vit 0 status magic free
You don't want to Mug Raijin, though - his steal is a Hyper Wrist, which just teaches Str+40%.Īfter the battle, Fujin and Raijin immediately fuck off and we're free to explore Lunatic Pandora. Oops!įujin drops a Megalixir after the fight, but you can also steal it from her if you need a mid-battle heal. Most bosses are immune to everything but Vit 0, so most of those are unimportant, but Doomtrain's attack is the easiest way to Vit 0 other than casting Meltdown.įujin and Raijin are actually vulnerable to several status effects, but I forgot to start the battle with Doomtrain and instead he ended it. He also inflicts a bunch of status effects. In doing so, he deals Poison-elemental damage (one of only three attacks to do so - the others are Bio and Tri-Face's Poison Gas). His animation is long but not very high-concept: he lays down flaming tracks from hell. With Raijin about to die, I remembered that I wanted to summon Doomtrain to show off what he does. Stacking stat bonuses really fucks with the game's difficulty, but I've honestly never found this fight very tough. Once he uses Aura, he starts using Raijin Special. Since enemies don't have Crisis Level, it just boosts his damage output. Raijin's a little hardier, capping at 26,500 HP at level 43. Neither of these guys are particularly powerful - Fujin here caps out at level 43, with 17,900 HP. Since Raijin can't hit multiple targets, Fujin should really be your first priority. In addition to Haste, Fujin has a bunch of other powerful spells like this. This is something else that bugs me, there's something in this sentence that's meant to communicate their motivation to the player, but it gets garbled up in translation. I think she means something like "we decided that we would destroy you to help Seifer" but it's impossible to be sure. This line is one of the times where I really hate Fujin's weird speech pattern. On the other hand, you might want to keep her around for a bit to draw Full-Life. I guess it's one last attempt to keep their group together, one more shot at backing up their friend, but it feels cheapened to me.įujin is probably the more dangerous of the two, since she's got Haste on hand. You encounter these two in Galbadia Garden and they just want Squall to get Seifer to stop, but now they're back on his side. Honestly, I'm not a huge fan of this fight being here. Hand over Rinoa, ya know!?ĭamn, you know, I thought he'd go for that one.įunny little thing here: in between each of these three lines, Squall moves his arms back to his sides, then apparently remembers another goal and does a big sweeping gesture.Īnd just like that, we're fighting our first boss battle in Lunatic Pandora.
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I can't read this line as anything other than sarcasm. We're going after Seifer here, so it's no surprise that we'd run into his posse. The party hardly goes two steps before "hearing" some familiar voices. This also plays when Zell visits, but since he gets kicked out so quickly, I didn't include it in that update. Now that we're properly in the place, here's the music: Goofy arms aside, the Ragnarok looks pretty cool with the light coming in from behind it, rubble all around. This is the first screen after entering Lunatic Pandora, and it's one I really like. Unfortunately, you can't check in with Laguna's crew, since this door just doesn't work. It seems a little bit silly that you can just turn around and leave again, but what do I know?Įveryone except Selphie has a line here, none of which are particularly informative. Note, though, that this is not the point of no return. To stick the landing, the Ragnarok's ridiculous hands are used as anchors, and we're "in". You get to control Squall while you watch the final entry. The shots from the machine guns aren't doing much to the armour. Soon enough, the combined force of the machine guns and forward thrust gets the ship through the shield. Selphie, by the way, is having a great ol' time. I guess Selphie's taking it easy on the accelerator, since the sudden stop doesn't end up with Squall splattered on the walls. The shock from this is shown by the green flash on the screen. The Ragnarok opens fire on Lunatic Pandora.īut the bullets are deflected by some kind of force field, which the ship promptly rams into.
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Selphie obviously put a lot of effort into this plan. How is the Ragnarok gonna get inside?Īh, of course. You know, Laguna never really did explain this part. The sky is weird in this shot - it's not red like it has been near Esthar, it's green.
![ff8 vit 0 status magic ff8 vit 0 status magic](http://finalfantasykingdom.net/8/bluedragon.png)
Part 109: Part One Hundred and Nine: The Crystal Pillar Part One Hundred and Nine: The Crystal PillarĪs we push in towards Lunatic Pandora, the scene cuts to the Ragnarok's cockpit.